Which ip type i should use for open a server? And which ip type i should use for client? I recently finished a video game design and implementation course at UC San Diego and was in charge of the networking side of the video game along with another teammate. Microsoft provides very useful guides on how to go about creating a client and a server using their Winsock library but I just wanted to add clarification and guide those who are using it for game programming and explain how I used it.
I connected the dots so that you don't have to : I highly recommend that you follow this tutorial using Microsoft Visual Studio. Client connecting to Server The server and the client will each have their own sockets, which they will use to send and receive data through a TCP connection. First we will create a class which will wrap the send and receive functions of the Winsock 2 library into a more simpler form for better readability. We will use this class inside our server and client network classes to send and receive data.
This class is not completely necessary but will make our code more simpler to understand in the future. Lets create a class called "NetworkServices". In its header file "NetworkService. We then call send of the Winsock library and provide it with the necessary information.
The "0" provided to send is usually used if you'd want to set flags for send to work in a different way than its default but in our case, we do not need to set any flags. The send function will return an int value representing the number of bytes it successfully sent or an error value if there was a problem sending through the socket. Make sure to error check this value in your real application. If you'd like to see how the send function works then go here.
It will place any data read into our "buffer", and will require a buffer size to indicate how much is the maximum it can read each time receiveMessage is called. We then provide this information to recv which is the Winsock library function for receiving data from a socket.
It will also return an int value representing the number of bytes it read into our buffer or an error if there was a problem receiving from the socket. The "0" provided to recv works the same way as the one in send, here is more information on recv. We now create the client side of the network. Declare a ClientNetwork header file called "ClientNetwork. In the constructor for ClientNetwork inside ClientNetwork.
I will not go in depth with the explanation for how this works. You may check the Microsoft library if you wish to learn more. However, you will not most likely need to change these values.What do we have in this chapter? Net 1. Beware the codes that span more than one line. Program examples have been tested for Non Destructive Test. All information compiled for Windows NT5. The story was discussed at Winsock introduction story. Other related and required information if any not available in no.
Retrieves a socket option. The optname value must be a socket option defined within the specified level, or behavior is undefined. Return value. See below. Include file. Table 1. Return Values. If no error occurs, getsockopt returns zero.
Error code. A successful WSAStartup call must occur before using this function. The network subsystem has failed. One of the optval or the optlen parameters is not a valid part of the user address space, or the optlen parameter is too small.
A blocking Windows Sockets 1. The level parameter is unknown or invalid. The option is unknown or unsupported by the indicated protocol family. The descriptor is not a socket. Table 2. The getsockopt function retrieves the current value for a socket option associated with a socket of any type, in any state, and stores the result in optval.
Options can exist at multiple protocol levels, but they are always present at the uppermost socket level. Options affect socket operations, such as the packet routing and OOB data transfer. The value associated with the selected option is returned in the buffer optval. The integer pointed to by optlen should originally contain the size of this buffer; on return, it will be set to the size of the value returned.
For most other options, it will be the size of an integer. The application is responsible for allocating any memory space pointed to directly or indirectly by any of the parameters it specified.
If the option was never set with setsockoptthen getsockopt returns the default value for the option. The following options are supported for getsockopt. The Type column identifies the type of data addressed by optval. Socket is listening.I am getting for both client and server examples. Please give me a solution to fix this. Please provide more detailed information about your error so that we could find the root cause of this issue.
This can be beneficial to other community members reading this thread. I took the code from MSDN complete winsock socket client and server code.
Remove From My Forums. Asked by:. Visual Studio Languages. Windows Desktop Development. Sign in to vote. Monday, September 4, AM. Hello, as far as I can see, you include the correct headers. Please show us the full error messages that the compiler throws.
Regards, Guido. Hi, thanks for posting here. Begin programming the Winsock application. The Winsock2. Here is a document about get started with Winsock, you could refer to. Which compiler do you use?
Creating a Basic Winsock Application
When I compile your original source in VS, everything is ok, no errors.The following is a step-by-step guide to getting started with Windows Sockets programming. It is designed to provide an understanding of basic Winsock functions and data structures, and how they work together.
The client and server application that is used for illustration is a very basic client and server. On earlier versions of the Windows SDK, the version number in the above path would change. The more advanced samples listed below in order from higher to lower performance are found in the following directories:. The programs include a Winsock server iocpserver that uses the WSAAccept function, a Winsock server iocpserverex that uses the AcceptEx function, and a simple multithreaded Winsock client iocpclient used to test either of these servers.
For convenience, a simple client program, iocpclient, was developed to connect and continually send data to the server to stress it using multiple threads. The server uses the AcceptEx function to multiplex different client connections in a single-threaded Win32 application. This directory contains a basic sample program that demonstrates the use of the WSAPoll function.
The combined client and server program are non-blocking and use the WSAPoll function to determine when it is possible to send or receive without blocking.
This sample is more for illustration and is not a high-performance server. This directory contains three basic sample programs that demonstrate the use of multiple threads by a server. The servers demonstrates the use of multiple threads to handle multiple client requests. This method has scalability issues since a separate thread is created for each client request.
This directory contains a basic sample server and client program. The server demonstrates the use of either non-blocking accept using the select function or asynchronous accept using the WSAAsyncSelect function. Skip to main content. Exit focus mode. The first few steps are the same for both client and server applications. Related Articles Is this page helpful? Yes No. Any additional feedback? Skip Submit.
I am making a program which sends UDP packets to a server at a fixed interval, something like this:. However the periodicity cannot be guaranteed because send is a blocking call e.
UDP socket programming in winsock
Do you know how I can turn the send into a non-blocking operation? The API ioctlsocket can do it. You can use it as below. You need to use a non-blocking socket. Also, be aware that working with non-blocking sockets is quite different. So, using non-blocking sockets may help, but still will not guarantee an exact period. You would be better to drive this from a timer, rather than this simple loop, so that any latency from calling send, even in non-blocking mode, will not affect the timing.
Send only smallish packets if you're going over a public network. Make sure you check that you have sent the number of bytes you think you have to send. It can get weird when you're expecting to see bytes sent and the receiving end only gets Both client side and server side have to be aware of this issue.
Getting Started with Winsock
See here for some good advice from the Linux folks. This is a good, general network programming FAQ and example page. Learn more. How to make 'send' non-blocking in winsock Ask Question. Asked 6 years, 9 months ago.Communication over sockets involves 2 programs running on the same machine or on separate machines across a network. First is a socket server and the other is a socket client.
Tcp stands for Transmission control protocol and it is the most common protocol being used for most of the network communication that takes place over internet or a lan.
There are other important protocols like udp, arp, icmp and they are used mandatorily but in small quantities. These protocols are technically speaking, define the format how data should be structured into packets when sending them across a network.
So every protocol has a different format and most importantly has a different purpose. For example for all kinds of content download and upload, tcp is used.
For network analysis the icmp and arp protocols are used and so on. Every protocol has been designed to serve a different purpose. So in this post we shall see how to write a socket server on windows using the winsock api. Winsock is the socket api on windows and can be used to write socket speaking applications.
The code shall be in C. So a socket server is an application that runs on a machine and expects clients to connect to it so that it can serve them. The steps to write a socket server are simple. Create a socket. Bind it to an ip and port.
Start listening on it 4.
Beginning Winsock Programming - Simple TCP client
Accept incoming connections and process them. The above code will start a socket server on port Run it from one console and then in another console connect to it using the telnet command. The output of the telnet should look like this. The server sends this message to the connected client.This is a sequel to the article Beginning Winsock Programming - Simple TCP server and if you have not read that already I would recommend that you do that first.
In this article I'll show how you can write a simple TCP client program. We'll write a program that will connect to an HTTP server and retrieve a file. As with every other WinSock program we need to initialize the WinSock library. Basically it is also a kind of check to see if WinSock is available on the system in the precise version we expect it to be. The socket is the entity that acts as the endpoint between the client and the server.
When a client is connected to a server, there are two sockets. The socket at the client side and the corresponding socket at the server side.
Similarly the reverse is also true. For our purposes we create the socket using a function called socket. Obviously we need to get info about the host [the server] before we can connect to it. There are two functions we can use - gethostbyname and gethostbyaddr.
The gethostbyname function is used when we have the DNS name of our server, something like codeproject. Obviously we would want to give our end user the option of entering either a DNS name or an IP address. Thus for making that part of it transparent to him, we do a little trick as shown below. Thus if it returns failure, we now know that the string cannot be an IP address, if it succeeds we assume that it was a valid IP address.
The connect function is used to establish a connection to the destination server. We pass it the socket we created earlier as well as a sockaddr structure.
Once we have send the command we know that the server is going to start sending us the file we just requested. Just as we used send to send our command we can use recv to receive the data that the server is going to send us.